High resolution sculpt I'm calling it done, it's never perfect but I always stop when I find I learned what I had to learn from it. I think it was a very good pratice and a big step in the way to become better at male character! So once again Thanks to my super model that accepted me to use him as a reference. I used 3ds max and zbrush.
It looks really nice. The most interesting part to me is his hat. How did you made it's pattern? Is it a pure and tedious sculpting or the key was to create a base-mesh with a proper edge flow to inflate all this stripes later?
I just made a selection of edge in zbrush and then extruded them using the deformation menu, nothing really fancy, but you need to have a topo to do it